| 1. | | CogniToys: Smart Toys Powered by IBM's Watson (kickstarter.com) |
| 3 points by exch on Feb 16, 2015 | past |
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| 2. | | Multiplayer Tron light cycles through SSH (github.com/jpillora) |
| 1 point by exch on Jan 12, 2015 | past |
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| 3. | | Using throttling to reduce network errors (joostdevblog.blogspot.com) |
| 2 points by exch on July 27, 2014 | past |
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| 4. | | Why composition is often better than inheritance (joostdevblog.blogspot.com) |
| 192 points by exch on July 6, 2014 | past | 90 comments |
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| 5. | | Solving path finding and AI movement in a 2D platformer (joostdevblog.blogspot.nl) |
| 2 points by exch on June 14, 2014 | past |
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| 6. | | How we solved an infamous sliding bug (joostdevblog.blogspot.nl) |
| 65 points by exch on April 5, 2014 | past | 22 comments |
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| 7. | | Why Scrum is fundamentally broken (but we still use it) (joostdevblog.blogspot.nl) |
| 8 points by exch on March 23, 2014 | past | 10 comments |
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| 8. | | The Reliability of Go (andrewwdeane.blogspot.com) |
| 150 points by exch on May 14, 2013 | past | 139 comments |
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| 9. | | From melee to ranged: the most difficult design decision in Awesomenauts (joostdevblog.blogspot.nl) |
| 1 point by exch on April 6, 2013 | past |
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| 10. | | The indie marketing plan (joostdevblog.blogspot.nl) |
| 3 points by exch on Nov 29, 2012 | past |
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| 11. | | Shining a light on how pitching to publishers works (joostdevblog.blogspot.nl) |
| 1 point by exch on Nov 2, 2012 | past |
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| 12. | | Our experience with crowdsourcing translations (joostdevblog.blogspot.nl) |
| 1 point by exch on Aug 18, 2012 | past |
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| 13. | | The craziness that is joysticks on PC (joostdevblog.blogspot.nl) |
| 6 points by exch on Aug 11, 2012 | past |
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| 14. | | Optimisation lessons learned (part 3) (joostdevblog.blogspot.nl) |
| 3 points by exch on July 21, 2012 | past |
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| 15. | | Optimisation lessons learned (part 2) (joostdevblog.blogspot.nl) |
| 1 point by exch on July 13, 2012 | past | 1 comment |
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| 16. | | Optimisation lessons learned (part 1) (joostdevblog.blogspot.nl) |
| 3 points by exch on July 6, 2012 | past |
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| 17. | | How to really involve a larger team in the creative process (joostdevblog.blogspot.nl) |
| 1 point by exch on June 24, 2012 | past |
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| 18. | | What Awesomenauts almost looked like (joostdevblog.blogspot.nl) |
| 1 point by exch on June 3, 2012 | past |
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| 19. | | Programming with pasta (joostdevblog.blogspot.com) |
| 2 points by exch on May 12, 2012 | past |
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| 20. | | The lasagne theory of game design (joostdevblog.blogspot.com) |
| 32 points by exch on May 4, 2012 | past | 2 comments |
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| 21. | | How Awesomenauts' water effect was made (joostdevblog.blogspot.com) |
| 5 points by exch on April 20, 2012 | past |
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| 22. | | QArt Codes: Applied Reed-Solomon coding (swtch.com) |
| 45 points by exch on April 12, 2012 | past | 2 comments |
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| 23. | | Depth of field blur: the Swiss army knife that improved the framerate (joostdevblog.blogspot.com) |
| 111 points by exch on April 9, 2012 | past | 19 comments |
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| 24. | | How a geek dad and his 3D printer aim to liberate Legos (forbes.com/sites/andygreenberg) |
| 6 points by exch on April 5, 2012 | past | 2 comments |
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| 25. | | A universe of self-replicating code (edge.org) |
| 10 points by exch on March 26, 2012 | past |
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| 26. | | How we made the Awesomenauts level art (joostdevblog.blogspot.com) |
| 2 points by exch on March 17, 2012 | past |
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| 27. | | The weird cause of Swords & Soldiers network errors (joostdevblog.blogspot.com) |
| 7 points by exch on March 11, 2012 | past |
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| 28. | | How to make your staff more creative (wired.co.uk) |
| 1 point by exch on Feb 10, 2012 | past | 1 comment |
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| 29. | | The Power of Introverts: A Manifesto for Quiet Brilliance (scientificamerican.com) |
| 112 points by exch on Jan 30, 2012 | past | 55 comments |
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| 30. | | Lamest bug we ever encountered (joostdevblog.blogspot.com) |
| 76 points by exch on Dec 10, 2011 | past | 23 comments |
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| More |