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1.CogniToys: Smart Toys Powered by IBM's Watson (kickstarter.com)
3 points by exch on Feb 16, 2015 | past
2.Multiplayer Tron light cycles through SSH (github.com/jpillora)
1 point by exch on Jan 12, 2015 | past
3.Using throttling to reduce network errors (joostdevblog.blogspot.com)
2 points by exch on July 27, 2014 | past
4.Why composition is often better than inheritance (joostdevblog.blogspot.com)
192 points by exch on July 6, 2014 | past | 90 comments
5.Solving path finding and AI movement in a 2D platformer (joostdevblog.blogspot.nl)
2 points by exch on June 14, 2014 | past
6.How we solved an infamous sliding bug (joostdevblog.blogspot.nl)
65 points by exch on April 5, 2014 | past | 22 comments
7.Why Scrum is fundamentally broken (but we still use it) (joostdevblog.blogspot.nl)
8 points by exch on March 23, 2014 | past | 10 comments
8.The Reliability of Go (andrewwdeane.blogspot.com)
150 points by exch on May 14, 2013 | past | 139 comments
9.From melee to ranged: the most difficult design decision in Awesomenauts (joostdevblog.blogspot.nl)
1 point by exch on April 6, 2013 | past
10.The indie marketing plan (joostdevblog.blogspot.nl)
3 points by exch on Nov 29, 2012 | past
11.Shining a light on how pitching to publishers works (joostdevblog.blogspot.nl)
1 point by exch on Nov 2, 2012 | past
12.Our experience with crowdsourcing translations (joostdevblog.blogspot.nl)
1 point by exch on Aug 18, 2012 | past
13.The craziness that is joysticks on PC (joostdevblog.blogspot.nl)
6 points by exch on Aug 11, 2012 | past
14.Optimisation lessons learned (part 3) (joostdevblog.blogspot.nl)
3 points by exch on July 21, 2012 | past
15.Optimisation lessons learned (part 2) (joostdevblog.blogspot.nl)
1 point by exch on July 13, 2012 | past | 1 comment
16.Optimisation lessons learned (part 1) (joostdevblog.blogspot.nl)
3 points by exch on July 6, 2012 | past
17.How to really involve a larger team in the creative process (joostdevblog.blogspot.nl)
1 point by exch on June 24, 2012 | past
18.What Awesomenauts almost looked like (joostdevblog.blogspot.nl)
1 point by exch on June 3, 2012 | past
19.Programming with pasta (joostdevblog.blogspot.com)
2 points by exch on May 12, 2012 | past
20.The lasagne theory of game design (joostdevblog.blogspot.com)
32 points by exch on May 4, 2012 | past | 2 comments
21.How Awesomenauts' water effect was made (joostdevblog.blogspot.com)
5 points by exch on April 20, 2012 | past
22.QArt Codes: Applied Reed-Solomon coding (swtch.com)
45 points by exch on April 12, 2012 | past | 2 comments
23.Depth of field blur: the Swiss army knife that improved the framerate (joostdevblog.blogspot.com)
111 points by exch on April 9, 2012 | past | 19 comments
24.How a geek dad and his 3D printer aim to liberate Legos (forbes.com/sites/andygreenberg)
6 points by exch on April 5, 2012 | past | 2 comments
25.A universe of self-replicating code (edge.org)
10 points by exch on March 26, 2012 | past
26.How we made the Awesomenauts level art (joostdevblog.blogspot.com)
2 points by exch on March 17, 2012 | past
27.The weird cause of Swords & Soldiers network errors (joostdevblog.blogspot.com)
7 points by exch on March 11, 2012 | past
28.How to make your staff more creative (wired.co.uk)
1 point by exch on Feb 10, 2012 | past | 1 comment
29.The Power of Introverts: A Manifesto for Quiet Brilliance (scientificamerican.com)
112 points by exch on Jan 30, 2012 | past | 55 comments
30.Lamest bug we ever encountered (joostdevblog.blogspot.com)
76 points by exch on Dec 10, 2011 | past | 23 comments

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